An artist with over ten years’ experience in the graphic design industry, my goal is to use my knowledge and skills in art and design to influence and improve the projects I work on. During my time as a game developer, I’ve released two titles and one expansion title for PC and one title on Mobile platforms. Throughout my career as an artist, I have created 3D models and terrain maps, illustrated for marketing and product design, and developed wireframe to final product user interfaces. My greatest asset is my commitment to always delivering a great product. I take great pride in my work, and above all, strive to improve myself and my skills.
  EXPERIENCE  Veterans Enterprise Technology Solutions 2016-present
- Animated lesson materials for instructor led/participant self-guided coursework
- Designed graphics for instructor guides, participant coursework, test materials, and miscellaneous coursework within the Veterans Acquisition Academy "VAAA" curriculum
- Assisted in focus group testing to aid in coursework improvements
Broadsword Online Games 2014-2016
- Modeled, light mapped, and textured 3D assets
- Illustrated UI elements and promotional graphics
- Created UX wireframe and art mockups
- Products developed:
- Ultima Online
- UO.com
Mythic Entertainment - Electronic Arts 2007-2014
- Modeled, light mapped, and textured 3D assets
- Illustrated UI elements and promotional graphics
- Created UX wireframe and art mockups for various products
- Managed Outsource 3d asset creation
- Sculpted, painted and lit terrain maps
- Crafted game environments from mockup to final product
- Products developed:
- Dungeon Keeper Mobile
- Warhammer Online: Wrath of Heroes
- Warhammer Online: Age of Reckoning
The Art Institute of Washington Bachelor of Fine Arts 2003-2007
  SKILLS  
- Communications
- Outsource management
- Mobile development
- UX Design
- Unity
- NGUI
- Animation
- 3D Studio Max
- Level design
- Adobe creative Suite
- UI Design
- Lighting